Guides

Sandustry Guides: Automation, Resources and Early Game

Browse Sandustry guides for the first gold loop, factory automation, water and lava, Fluxite, Planter Boxes, artifacts, and common bottlenecks.

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Sandustry guides hub showing a factory route through sand and water
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Every guide, by category

Tools & standalone guides

Blueprints, mods, and single-problem fixes

Popular guides

Where most players land

The Sandustry guides hub is organized around the questions that stop a factory: how to start, how to move materials, how to keep a production line clear, and how to reach deeper systems.

Start with the first gold loop

Read the Sandustry beginner guide first. It covers dirt, water, Wet Sand, Shakers, Gold, Residue, and the smallest useful production line. The longer first factory guide adds filters, logistics, research, and upgrade planning.

Choose a topic hub

Tools and single-problem pages

  • Blueprints — how Sandustry's copy, export, and import strings work.
  • Mods — Steam Workshop and the Mods branch in Early Access.
  • Clearing Frame — when the frame beats manual pushing.
  • Break Crackstone — why the Shovel and Gun fail, and what works instead.

Every article is written as a practical route, with a version date and a clear boundary between confirmed mechanics and details that should be checked in the current build.

FAQ

Frequently Asked Questions

Quick answers to the most common Sandustry questions.

Where should a new Sandustry player start?

Start with the getting started guide, build a small dirt-to-gold loop, and then open the resource or automation hub that matches your next bottleneck.

Are these Sandustry guides version-aware?

Each page carries a last-updated date. Early Access mechanics can change, so the current in-game UI remains the final reference for a route.