Your First Sandustry Factory: Beginner Guide
Everything new players need in Sandustry: the core loop, Wet Sand and Gold, Shakers, conveyors, filters, research, upgrades, and your first automated line.

Welcome to the planet, Prospector. This guide walks you through Sandustry's opening hours — from your first handful of wet-sand gold to a production line that runs without you. Everything below reflects the Early Access release (v0.5.4, August 2026).
The Core Gameplay Loop
Sandustry is a factory automation sandbox where every pixel is a simulated material. Sand falls, water flows, steam rises, ice melts — and your job is to turn that physics into industry:
- Dig sand and dirt with your shovel.
- Wet the sand by dropping it into water.
- Sift wet sand in a Shaker to extract gold (and residue).
- Collect the gold in a Collector box.
- Spend gold on Research to unlock better tools and buildings.
- Automate each step so the loop runs while you explore.
Gold is the currency for all Research, so everything in the early game serves one goal: more gold per minute.
Understanding the Interface
- Currencies (top-left): Gold (research), Fluxite (upgrades — the purple crystals), and Energy (powers late-game structures).
- Objectives: Current mission goals; a yellow arrow on the minimap points the way.
- Minimap: See beyond your screen and spot caves, water, and ruins.
- Hotbar: Ten hotbars with ten slots each — press
Alt + numberor holdAlt+ mouse wheel to switch between them. - Shortcuts:
Cselects a structure,Ctrl+C/Ctrl+Vcopy/paste buildings, and holdingCtrlwhile placing replaces an existing structure (great for upgrading belt tiers without redesigning).
Your First Gold: Wet Sand and a Shaker
Before you have logistics, make gold by hand:
- Dig a trench next to a body of water.
- Throw dry sand into the water to make wet sand.
- Drop wet sand onto a Shaker (unlocked with your first research).
- Gold and residue fall out — place a Collector box underneath to store the gold.
The tutorial's manual sand-shaking gets disabled once you unlock levitation, so build the Shaker setup early.
The First Automated Line
The classic early-game factory connects four buildings around a body of water:
- A Launcher placed vertically next to the water — everything thrown in at the bottom gets flung out at the top, and the sand gets wet on the way up.
- A row of Shakers at the launcher's exit, sifting the wet sand.
- A Collector under the shakers catching the gold.
- A Conveyor carrying the residue away from the shakers.
Once you unlock the Flamethrower and Kinetic Press, extend the line: burn the residue on the belt, then press the burnt residue into a second stream of gold. A Thermal Buffer on the belt burns residue automatically.
Conveyor and Launcher Basics
- Conveyor belts are horizontal only; drag direction sets the belt direction.
- Launchers can be vertical or diagonal; resources always exit from the highest point of the shaft.
- Mark 2 versions (unlocked later in the tech tree) move materials much faster.
Filters: Your Best Friend
Mixed piles are inevitable. Filters have two modes:
- Allow — only the selected resource falls through (e.g. allow only gold).
- Block — everything except the selected resource falls through.
Basic filters handle one solid resource at a time. To capture two resources, stack two filters. Advanced Filters (unlocked later) also handle liquids and gases. When a busy line needs isolating, filter blocks are the answer.
Fluids: Pumps, Pipes, and Vents
Any fluid except lava moves through Pump → Pipes → Liquid Vent, as long as the pump sits at or below the fluid level and the vent sits above it. One pipeline can carry multiple fluids, but a vent always releases whichever liquid is closest — so keep fluid lines separate.
Water is the constant bottleneck of the early game. Boil it with the flamethrower and guide the steam into a walled tank so it condenses back to water where you want it, instead of raining down over your factory.
Research, Factory Levels, and Upgrades
- Research is bought with Gold and gated behind your Factory Level — tiered access granted for hitting performance milestones.
- Upgrades improve inventory items (Grabber, Flamethrower, drones) and cost Fluxite.
- Augments from artifacts boost your utility tools and your own movement.
Strong early upgrade picks: Material Scanner (hover a resource to see how to refine it), Grabber capacity, and digging speed. Unlock hover early — movement is everything.
Early Tips and Tricks
- Copy-paste repeated structures (
C, thenCtrl+C/Ctrl+V) instead of rebuilding each one. - Capture creatures with the Corraller — some (like Lumlings) generate resources such as a steady water supply.
- If a resource is hard to move, change its state of matter first (freeze, melt, condense), move it, then convert it back.
- Ancient ruins are often pre-shaped layouts you can build your factory into.
- Stuck in an artifact puzzle? Use the unstuck command from the pause menu — and come back later with better tools.
Where to Go Next
Once gold is flowing and research is ticking, dig downward: caves hide Fluxite, lava, ice, creatures, and the ancient structures that guard artifacts. Check the Automation guides for production-chain layouts and the Resources & Materials guides for material routes.